I recently attended a brand presentation where the video below was shown. It’s pretty funny, and also (in my opinion) a perfect example of how interactive products and consumer-generated content should fundamentally change our traditional views of customer loyalty. Loyalty in our current environment is fostered through repeated great (user) experiences, not through advertising and coupons…
But even though I like the general point the video is trying to make, I think it stops a little short of the real issue. It is really just saying that we should listen to our customers better. But that's not enough -- we need to understand the customer in ways they don’t even understand themselves, and then build experiences that meet unmet (and sometimes unconscious) needs through repeated, positive experiences that deepen the customer-company relationship.
Uncovering these needs happens not through "Voice of the Customer" research programs, but through more contextual research efforts like ethnography and contextual inquiries (combined with validating quantitative research). I believe this is where traditional Market Research programs have historically fallen short -- although there is evidence that the tide is turning on this topic as HCI becomes more mainstream and user experience research techniques become more accessible.
In my view there can be no more powerful synergy in discovering how to deepen true customer loyalty than a collaborative effort between Market Research and User Experience Research. This view is very much in line with the thinking described in the Adaptive Path blog essay The Long Wow, which I have referenced before.
So in essence, my viewpoint is this: To not realize how important repeated, quality user experiences are to Loyalty would be an egregious misjudgment of what Loyalty really is about with an interactive product.
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